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Diz

Ranger 3 Class & Level
Soldier Background
Child of Io Race
True Neutral Alignment

Strength 20
+5
Dexterity 12
+1
constitution 18
+4
intelligence 8
-1
wisdom 13
+1
charisma 10
+0
Total Hit Dice 3
Hit Die
1d10+4
+2 proficiency bonus
+7 Strength
+3 Dexterity
+3 Constitution
-1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+1 Arcana
+6 Athletics
+0 Deception
+3 History
+1 Insight
+2 Intimidation
-1 Investigation
+1 Medicine
-1 Nature
+3 Perception
+0 Performance
+0 Persuasion
-1 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills Light and Medium armor, Shields Simple and Martial weapons   Vehicles (land)   Gaming set: Checkers   Draconic, Celestial, Common, Abyssal proficiencies

 
16
Armor Class
21
Hit Points
+1
Initiative
30
Speed
WeaponAttackDamage
Trick Greatsword1H 1d20+7 1d6+5 slashing (+ 1d4 vs undead/aberrations)
Trick GSReached 1H 1d20+7 1d6+5
Trick Greatsword2H 1d20+7 1d8+5 slashing (+ 1d4 vs undead/aberrations)
Trick GSReached 2H 1d20+7 1d8+5
Attacks
No, thank you.
Spellcasting
Trick Greatsword
Shortsword
Wolf Hide Armor

Equipment
I'm still adjusting to my new body and personality.
Personality Traits
I have a greater purpose in the universe and it will naturally guide me to where I need to go.
Ideals
My soul sibling is out in the world somewhere. I am becoming concerned that we have not met each other yet.
Bonds
Measures the value of lives very pragmatically. Has no problem sacrificing some for the greater good.
Flaws
Breath Weapon: Cold, 15ft cone, DC13 Con ST 2d6 (or 1/2)

Truth of form: disadvantage to conceal alignment

Arcane resistance: Spells and Cold

Draconic Build: Counts as Large for carrying and feats of Strength

Oversized: Disadvantage with large weapons, delicate tools, and DC15 to disengage

Military Rank

Favoured Enemy: Undead

Natural Explorer: Forests

Fighting Style: Defence

Combat Superiority
Maneuver Save DC14
-Lunging Attack: superiority die to add 5ft to an attack
-Riposte: on a missing incoming attack, use reaction and a superiority die to return a melee attack (add the superiority die to the damage)

Primeval Awareness: sense undead

Poultices: 1hour to craft [WIS Mod]# of healing poultices (heal 2d6) + can carry [WIS Mod]# poultices at a time

Superiority Dice: 4 d8
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Wolf Hide Armor

Armor AC 12 + Dexterity modifier (maximum +2)
Thick furs keep the wearer warm and safe.
-1 Stress modifier
Advantage on Intimidate rolls against wolves and lycans. Common

Type AC STR Req. Stealth Dis. Properties
Light 12+Dex (Max. +2)


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Dat (a Kobold)

Small kobold, neutral
Armor Class 15
Hit Points 11hp (2d6+1) 1d6+1
Speed 30ft

STR
12 +1
DEX
16 +3
CON
12 +1
INT
8 -1
WIS
7 -2
CHA
13 +1

Saving Throws STR+0, DEX+5, CON+3, INT+1, WIS+0, CHA+3
Skills Pack Tactics: The Kobold has advantage on an attack roll on a creature if at least one of the Kobold's allies is within 5ft of the creature & isn't incapacitated.
Sunlight Sensitivity: While in sunlight, the Kobold has disadvantage on attack rolls & Wisdom (Perception) rolls that rely on sight.
Senses Darkvision 60ft
Languages Draconic
Challenge ?


+2 damage vs. undead (Favoured Enemy)


Actions

Weapon attack: 1d20+5 Dagger damage: 1d4+3 +2 vs undead


 

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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