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Omega

Large Orc Lord Omega , Chaotic Neutral

Armor Class 18
Hit Points 10d8+4
Speed 30ft Swim: 5ft Climb: 20ft

STR
20 +5
DEX
10 0
CON
13 +1
INT
14 +2
WIS
8 -1
CHA
10 0

Saving Throws Strength, Constitution
Skills Any type of fighting, including magical combat, brewing, bargaining, and tracking.
Damage Vulnerabilities Psychic
Damage Resistances None
Damage Immunities None
Condition Immunities Poison
Senses All of his senses are standard, his intelligence is higher so he may be able to connect things through previous knowledge
Languages Common, Undercommon, Orc, Gith
Challenge 3


Description

Omega is the leader of Omega cult and is proficient in many languages, combat, and magic after going through intensive combat situations before. They typically are taller and stronger than most other orcs. They are for sure the smartest in most orc tribes.

Ideals

Money, keeping orcs safe, getting food

Bonds

Combat, fellow orcs

Flaws

Will follow orders even if it will bring them closer to death

Suggested Environments

Found on any of the three sun swallowed islands, they typically only go to Devastation if they are in seek of a job, they will carry most of their 


Limited to certain cantrips and spells learned through scrolls

At will: Friends, Thaumaturgy, 

1/day: Compelled Duel, Feather Fall, Puppet

2/day: Ice Knife

3/day: Detect Poison


Rally Cry: If Omega does not attack, followers within 10ft of him gain advantage for a round on attacks, all followers in ear shot gain advantage on death saving throws. Decimate: If Omega hits without a weapon or magic, his target must make a DC14 Con saving throw and take damage if passed, or fall unconscious for five rounds with no damage if they fail


Actions

Unarmed Strike: +7 to hit, 1+5 B Damage
Great Axe: +7 to hit, 2d6+5


 

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