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Headhunter, Assassin in Dungeons & Dragons 5e

Headhunter, Assassin


Hit Points

Hit Dice: d8 per Headhunter, Assassin level
Hit Points at first Level: 8+2
Hit Points at Higher Levels: d8+2

Proficiences

Armor: Light
Weapons: Simple, Hand Crossbow, Shortsword, Longsword, Rapier
Tools: Thieves' tools ,Disguise Kit, Poisoner's Kit, dice set
Saving Throws: Dexterity, Intelligence
Skills:

Overview & Creation

(R) Darkvision: 60 feet, but everything in red (R) Fire Resistance (R) Reach to the Blaze: Produce Flame Cantrip, Burning Hands once per long rest (B) Criminal Contact


Class Features

(C) Expertise: Stealth, Sleight of Hand, Thieves Tools, Perception (C) Sneak Attack: 4d6: Adv, 5 feet allie (C) Thieves' Cant: Jargon only Thieves can understand, 4 times longer than normal (C) Cunning Action: Bonus Action, Disengage, Dash, Hide (C) Rougish Archetype: Assassin (C) Assassinate: Adv on att on creature that hasn't taken a turn, Every suprise hit is a crit (C) Abilityscore: Dexterity (C) Uncanny Dodge: Half dmg if enemy is seen (C) Evasion: Dmg half on Dex save, no dmg if success


Subclass Options

(C) Rougish Archetype: Assassin (C) Assassinate: Adv on att on creature that hasn't taken a turn, Every suprise hit is a crit


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