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Nyla Del'armgo in Dungeons & Dragons 5e

Nyla Del'armgo

Medium Drow Enchanter , Lawful Evil

Armor Class 12 (15 with mage armor)
Hit Points 99
Speed 30ft

STR
9 -1
DEX
14 +2
CON
16 +3
INT
18 +4
WIS
13 +1
CHA
12 +1

Saving Throws Intelligence +8 Wisdom +5
Skills Arcana +8 Deception +6  Perception +5 Stealth +6
Senses Darkvision 120ft, Passive perception 15
Languages Common, Elvish, Undercommon, Abyssal
Challenge CR 9


Description

Nyla is an ambitious drow wizard who tends to a shop in Mantol Derith. She is friendly enough to newcomers to try and make a sale but wont bat an eye to deal out death.

Ideals

I will make enough to do what I please.

Bonds

I will serve my house to the best of my abilities.


Spell attack bonus +8 Spell save DC 16.   Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray, ray of frost 1st level (4 slots): mage armor, magic missile, shield, disguise self, charm person, sleep 2nd level(3 slots): misty step, web, magic weapon 3rd level (3 slots): fly, lightning bolt, haste 4th level (3 slots): Evard's black tentacles, greater invisibility, Otiluke's resilient sphere 5th level (2 slots): cloudkill, dominate person, animate objects 6th level (1 slot): mass suggestion, disintegrate 7th level (1 slot): finger of death, simulacrum

1/day: darkness, faerie fire, levitate


Fey Ancestory: The drow has advantage on saving throws against being charmed and magic can't put the drow to sleep. Sunlight Sensitivity: While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (perception) checks.


Actions

Staff. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 2 (1d6-1) bludgeoning damage, plus 3 (1d6) poison damage. Summon Demon (1/day) The drow magically summmons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of the summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until its summoner dies, or until its summoner dismisses it as an action. 


 

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