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Bito Kanzashi

Medium Automaton Kyotouryu , Any

Armor Class 20
Hit Points 100HP
Speed 40ft

STR
18 +4
DEX
12 +1
CON
20 +5
INT
12 +1
WIS
12 +1
CHA
22 +6

Saving Throws Str (+4), Dex (+2), Con (+10), Int (+2), Wis (+7), Cha (+11)
Condition Immunities Frightened, Exhausted, Poisoned
Senses Passive Perception 14, Darkvision 120 ft
Languages Yokai, Koryo-go


Description

A solar powered clockwork doll that is sentient, can think by itself, and can adapt to any situation.



Skill Link: Bito Kanzashi's skill checks and saving throws use its master's modifiers.   No Link: If the doll's HP is reduced to 0 or if its wielder falls unconscious, it ceases to function. If reduced to 0 hp, it must spend 4 hours recharging in the sun, after which it retarts with 50 HP, regaining 25 more with every hour until it's at capacity.   Selfless Protection: If Bito Kanzashi is within 5 ft of its master, either the doll or the master can use an action to merge with the other.
-Merged:
--Master's AC becomes equal to Bito Kanzashi's
--Advantage on strength and dexterity saving throws
--Any damage done is reduced from the dolls HP pool
--If the pool reaches 0 Selfless Protection ends
--Master's action pool is limited to the doll's available actions   Overdrive: Bito Kanzashi can enter a Hyper-Active State for 1 minute if not under the effects of Selfless Protection.
-Hyper-Active State:
--All of Bito Kanzashi's attacks are made with advantage
--All of Bito Kanzashi's attacks gain a +5 to damage
--Movement becomes 50 ft
--Advantage on strength and dexterity saving throws
--Immune to all negative conditions
--Enters Overheated after duration
-Overheated:
--Duration of 5 minutes
--Falls prone
--Speed becomes 20 ft
--Auto fails strength and dexterity saving throws
--Only action or bonus action, no reactions
--At the cost of 1/2 maximum health can reenter overdrive for 30 seconds. After this emergency overdrive ends Bito Kanzashi needs to be repaired by master smith.


Actions

Mulitattack: Bito Kanzashi makes any combination of four katana or launch sword attacks. They are treated as magical.
Katana: Melee Weapon Attack: +12 1d20+12 to hit, reach 5 ft, one target. Hit: 14 1d10+8 slashing damage.
Launch Sword: Ranged Weapon Attack: +12 1d20+12 to hit, reach 30/120 ft, one target. Hit: 14 1d10+8 slashing damage.   Overdrive Multiattack: Bito Kanzashi makes any combination of four katana or launch sword attacks. They are treated as magical.
Katana: Melee Weapon Attack: +12 1d20+12 to hit, reach 5 ft, one target. Hit: 17 1d10+13 slashing damage.
Launch Sword: Ranged Weapon Attack: +12 1d20+12 to hit, reach 30/120 ft, one target. Hit: 17 1d10+13 slashing damage.

Reactions

Opportunity Attack:
Katana: Melee Weapon Attack: +12 1d20+12 to hit, reach 5 ft, one target. Hit: 14 1d10+8 slashing damage.
Overdrive Opportunity Attack:
Katana: Melee Weapon Attack: +12 1d20+12 to hit, reach 5 ft, one target. Hit: 17 1d10+13 slashing damage.


 

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