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Azuri Amastacia in Dungeons & Dragons 5e

Azuri Amastacia

Rogue 1 Class & Level
Criminal/smuggler Background
Moon/High Elf Race
Chaotic neutral Alignment

Strength 11
+0
Dexterity 16
+3
constitution 9
-1
intelligence 14
+2
wisdom 10
+0
charisma 8
-1
Total Hit Dice 1
Hit Die
1d8-1
+2 proficiency bonus
+0 Strength
+5 Dexterity
-1 Constitution
+4 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+6 Acrobatics
+0 Animal Handling
+2 Arcana
+0 Athletics
+1 Deception
+2 History
+2 Insight
-1 Intimidation
+4 Investigation
+0 Medicine
+2 Nature
+2 Perception
-1 Performance
-1 Persuasion
+2 Religion
+6 Sleight of Hands
+6 Stealth
+0 Survival
skills Acrobatics, deception, insight, investigation, perception, slight of hand and stealth. proficiencies

 
14
Armor Class
7
Hit Points
+3
Initiative
30
Speed
Shortsword 1d8+5 1d6+3/p
Shortbow 1d8+5 1d6+3/p
Dagger 1d8+5
Attacks
Languages- Elvish, Halfling, Thieves cant
Skills- deception, stealth, perception
Tools- thieve's tools, cards, longsword, shortsword, rapier, longbow, shortbow.
Proficiences
Dancing Lights Cantrip +2 - up to a minute of floating lights 10 feet radius of light.
Spellcasting
Dark common clothes, leather armor
Crowbar, shortsword, shortbow, 20 arrows, 2 daggers, thieves tools
Burglar's pack
Healers kit
16 GP

Equipment
The first thing I do in a new place is note everything valuable
I am slow to trust
Personality Traits
Chains are meant to be broken
Ideals
I will be the best thief that ever lived
Bonds
When I see something valuable, I can't think about anything but how to steal it.
Flaws
~ Criminal Contact- reliable and trustworthy contact who is a connection to other criminals. Always in contact with them.
~ Fey Ancestry- charms can't put her to sleep
~ Darkvision - can see 60 ft in front of her in the dark but only in grays
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Darkvision Fey Ancestry Trance]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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