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Nox Magus

Rogue 1 Class & Level
Urchin Background
Human (Variant) Race
Neutral Good Alignment

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 11
+0
wisdom 14
+2
charisma 14
+2
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+5 Dexterity
+2 Constitution
+2 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+2 Deception
+0 History
+4 Insight
+2 Intimidation
+4 Investigation
+2 Medicine
+0 Nature
+4 Perception
+2 Performance
+4 Persuasion
+0 Religion
+5 Sleight of Hands
+7 Stealth
+2 Survival
skills Proficiencies: Acrobatics Insight Perception Persuasion Sleight of Hand   Expertises: Investigation Stealth proficiencies

 
13
Armor Class
10
Hit Points
+3
Initiative
30
Speed
Unarmed Strike 1d20+2 1d1
Attacks
ARMOR
Light Armor
WEAPONS
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
TOOLS
Disguise Kit, Forgery Kit, Thieves' Tools
LANGUAGES
Common, Infernal, Thieves’ Cant
Proficiences
The first thing Nox does in a new place is note the locations of everything valuable—or where such things could be hidden.
Personality Traits
Nox helps the people who help him and hurts who hurt him..or his friends
Ideals
Nox just wants to be a mage in the end and to prove his family that he deserves the name Magus as his last name.
Bonds
Nox can be a dick sometimes.
When faced with a choice between money and friends, Nox usually chooses the money.
Flaws
Dungeon Delver
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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