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Armadillo in Pathfinder 1e

ArmadilloCR 1/4

This round, dust-colored creature’s snout pokes out of its bony armor shell.


N Tiny Animal
Initiative: +2
Senses: scent; Perception +8 (+0 on sight-based Perception checks)

Defense

AC: 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
HP: 4 1d8
Fortitude: +2 Reflex: +4 Will: +1
Defensive Abilities: protective ball

Offense

Speed: 30 ft., burrow 5 ft.
Melee: claw -1 (1d2–3)
Space: 2-1/2 ft.
Reach: 0 ft.

Statistics

Str 4, Dex 15, Con 11, Int 2, Wis 12, Cha 9
Base Attack: +0 CMB: +0 CMD: 7 (11 vs. trip)
Feats:
Skill Focus (Perception)
Skills: Perception +8 ( +0 on sight-based checks), Swim +1
Racial Modifiers: +4 Swim, -8 on sight-based Perception checks
SQ: natural diver

Ecology

Environment: temperate or warm plains
Organization: solitary
Treasure: none

Description

Special Abilities

Familiar the master of an armadillo familiar gains a +1 natural armor bonus to AC.   Natural Diver (Ex) An armadillo can hold its breath underwater for up to 6 minutes.   Protective Ball (Ex) An armadillo can roll up into a ball as a swift action, increasing its natural armor bonus to +3 but decreasing its speed to 0 feet. Unrolling is a move action.  
These squat-bodied mammals are easily recognizable thanks to their distinctive leathery shells, which provide them with natural protection against numerous dangers and predators in their native environs. Armadillos have very poor eyesight, perceiving the world largely through scent and touch. They are exceptional diggers, and they burrow both to find food and to make their dens. When an armadillo goes underwater, it swallows air to increase its buoyancy, inflating its stomach up to twice its normal size so it won’t immediately sink.   An armadillo is 2-1/2 feet long and weighs roughly 10 pounds.


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