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CR 1/6

Lizard

N Tiny Animal
Initiative: +2 Senses: low-light vision; Perception +1

Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
HP: 3 1d8-1
Fortitude: +1 Reflex: +4 Will: +1

Offense

Speed: 20 ft., climb 20 ft.
Melee: bite +4 (1d4–4)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Attack: +0 CMB: +0 CMD: 6 (10 vs. trip)
Feats: Weapon Finesse
Skills: Acrobatics +10 , Climb +10 , Stealth +14
Racial Modifiers: +8 Acrobatics

Ecology

Environment: any temperate or warm
Organization: solitary, pair, or nest (3–8)
Treasure: none

Special Abilities

Familiar The master of a lizard familiar gain a +3 bonus on Climb checks.  
Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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