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Flying Squirrel in Pathfinder 1e

Flying SquirrelCR 1/3


N Tiny Animal
Initiative: +2
Senses: low-light vision; Perception +1

Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
HP: 3 1d8-1
Fortitude: +1 Reflex: +4 Will: +1

Offense

Speed: 20 ft., fly 40 ft. (clumsy)
Melee: bite +4 (1d3–4)
Space: 2-1/2 ft.
Reach: 0 ft.

Statistics

Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 6
Base Attack: +0 CMB: +0 CMD: 6 (10 vs. trip)
Feats:
Acrobatics, Weapon Finesse
Skills: Acrobatics +16 ( +12 when jumping), Climb +10 , Fly +4
SQ: glide

Ecology

Environment: temperate forests
Organization: solitary or pair
Treasure: none

Description

Special Abilities

Familiar The master of a flying squirrel familiar gains a +3 bonus on Fly checks.   Glide (Ex) A flying squirrel cannot use its fly speed to hover. When flying, a flying squirrel must end its movement at least 5 feet lower in elevation than where it started.  
Although not capable of actual flight, a flying squirrel possesses a furry membrane stretching between its wrists and ankles, allowing it to glide for long distances.


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