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HedgehogCR 1/8


N Diminutive Animal
Initiative: +3
Senses: low-light vision; Perception +1

Defense

AC: 18, touch 17, flat-footed 15 (+3 Dex, +1 natural, +4 size)
HP: 2 1d8-2
Fortitude: +0 Reflex: +5 Will: +1

Offense

Speed: 20 ft.
Space: 1 ft.
Reach: 0 ft.

Statistics

Str 1, Dex 16, Con 6, Int 2, Wis 12, Cha 7
Base Attack: +0 CMB: -1 CMD: 4 (8 vs. trip)
Feats:
Athletic
Skills: Climb +5 , Stealth +19 , Swim +5

Ecology

Environment: tropical or temperate forests
Organization: solitary or pair
Treasure: none

Description

Special Abilities

Familiar The master of a hedgehog familiar gains a +2 bonus on Will saves.   Spiny Defense (Ex) As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.  
Hedgehogs are spiny, insectivorous mammals. When threatened, a hedgehog rolls up into a spiny ball as a defense mechanism.


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