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GoatCR 1/3


N Small Animal
Initiative: +1
Senses: low-light vision; Perception +0

Defense

AC: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
HP: 5 1d8+1
Fortitude: +3 Reflex: +3 Will: +0

Offense

Speed: 30 ft.
Melee: Gore +2 (1d4+1)

Statistics

Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
Base Attack: +0 CMB: +0 CMD: 11 (15 vs. trip)
Feats:
Nimble Moves
Skills: Acrobatics +1 ( +5 when jumping), Climb +5 , Survival +0 ( +4 to find food)
Racial Modifiers: +4 Acrobatics when jumping, +4 Survival to find food

Ecology

Environment: any
Organization: solitary, pair or herd (3–12)
Treasure: none

Description

Special Abilities

Familiar The master of a goat familiar gains a +3 bonus on Survival checks.  
Goats are often ill-tempered and stubborn, but they have an uncanny knack for finding food in the strangest of places and can digest almost anything.


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