| +10 | Strength |
| +7 | Dexterity |
| +6 | Constitution |
| +2 | Intelligence |
| +4 | Wisdom |
| +3 | Charisma |
| +3 | Acrobatics |
| +4 | Animal Handling |
| +2 | Arcana |
| +10 | Athletics |
| +3 | Deception |
| +5 | History |
| +8 | Insight |
| +3 | Intimidation |
| +2 | Investigation |
| +4 | Medicine |
| +2 | Nature |
| +8 | Perception |
| +3 | Performance |
| +3 | Persuasion |
| +2 | Religion |
| +3 | Sleight of Hands |
| +3 | Stealth |
| +4 | Survival |
| Weapon | Attack | Damage | |
|---|---|---|---|
| Grand Spear First Turn | 1d20+12 | ||
| Grand Spear Defensive | 1d20+10 | 1d8+8 | 1d10+8 |
| Grand Spear Neutral | 1d20+10 | 1d8+10 | 1d10+10 |
| Grand Spear Aggressive | 1d20+10 | 1d8+12 | 1d10+12 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits: When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn. Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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