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Victoro Cassalanter in Dungeons & Dragons 5e

Victoro Cassalanter

Medium humanoid (half-elf) , Lawful Evil

Armor Class 15
Hit Points 97 (15d8 + 30) 15d8+30
Speed 30ft Burrow: -1ft

STR
13 +1
DEX
13 +1
CON
14 +2
INT
16 +3
WIS
17 +3
CHA
18 +4

Saving Throws CON +6, WIS +7
Skills History +7, Insight +7, Persuasion +8, Religion +7
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic, Elvish, Infernal
Challenge 10



Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared:   1st level (4 slots): charm person, command, detect magic, disguise self, protection from evil and good, sanctuary   2nd level (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon   3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle, protection from energy   4th level (3 slots): banishment, dimension door, divination, freedom of movement, polymorph   5th level (2 slots): dominate person, flame strike, modify memory, insect plague   6th level (1 slot): heal   7th level (1 slot): divine word   8th level (1 slot): earthquake

At will: guidance, light, mending, spare the dying, thaumaturgy


Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.   Fey Ancestry. Victoro has advantage on saving throws against being charmed, and magic can’t put him to sleep.


Actions

Multiattack. Victoro makes two attacks with his rapier.   Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.   Cloak of Shadows (2/Day). Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.   Summon Devil (Recharges after 9 Days). Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro’s ally, and can’t summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.


 

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