| -2 | Strength |
| -2 | Dexterity |
| +0 | Constitution |
| +0 | Intelligence |
| +1 | Wisdom |
| +2 | Charisma |
| -2 | Acrobatics |
| +1 | Animal Handling |
| +0 | Arcana |
| -2 | Athletics |
| +2 | Deception |
| +0 | History |
| +1 | Insight |
| +2 | Intimidation |
| +0 | Investigation |
| +1 | Medicine |
| +0 | Nature |
| +1 | Perception |
| +2 | Performance |
| +2 | Persuasion |
| +0 | Religion |
| -2 | Sleight of Hands |
| -2 | Stealth |
| +1 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
| d6 | 1st-Level | 3rd-Level | 5th-Level |
|---|---|---|---|
| 1 | Chill Touch | Arms of Hadar | Blindness/Deafness |
| 2 | Eldritch Blast | Burning Hands | Enthrall |
| 3 | Poison Spray | Cause Fea | Mirror Image |
| 4 | Prestidigitation | Charm Person | Ray of Enfeeblement |
| 5 | Toll the Dead | Command | Shadow Blade |
| 6 | True Strike | Expeditious Retreat | Spider Climb |
Languages. You can speak, read, and write common.
References and Credits
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
Statblocks for your Trinkets, businesses, building, castles, empires.
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