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CR 1/6

Platypus

N Tiny Animal
Initiative: +2 Senses: low-light vision, electrolocation 30 ft.; Perception +1

This creature is plump, brown, and covered in sleek fur, but it has a duck’s bill, a flat tail, and webbed feet.

Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
HP: 3 1d8-1
Fortitude: +1 Reflex: +4 Will: +1

Offense

Speed: 10 ft., swim 40 ft.
Melee: spur +4 (1d3-4 plus poison)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 2, Dex 14, Con 18, Int 2, Wis 13, Cha 11
Base Attack: +0 CMB: +0 CMD: 6 (10 vs. trip)
Feats: Weapon Finesse
Skills: Perception +0 ( +4 underwater), Swim +14
Racial Modifiers: +4 Perception underwater
SQ: hold breath

Ecology

Environment: temperate or tropical rivers
Organization: solitary
Treasure: none

Special Abilities

Familiar The master of a platypus familiars gains a +3 bonus on Swim checks.   Electrolocation (Ex) While underwater, platypuses can sense the tiny electrical currents that trigger muscle movement. This allows them to locate living prey and distinguish it from inanimate objects. Treat electrolocation as blindsight 30 feet, but platypuses can sense only living creatures, and it functions only underwater.   Poison (Ex) Spur—injury; save Fort DC 9; frequency 1/round for 4 rounds; effect 1 nonlethal damage; cure 1 save.   Spur (Ex) A platypus’s spur attack is a primary natural attack that deals piercing damage.  
Platypuses are members of an extremely unusual order of egg-laying mammals that live in riverside burrows where they hunt for larvae, shellfish, and worms. Platypuses also have a remarkable electrical sense they use in place of hearing, scent, and sight while hunting underwater.   The average platypus is roughly 1-1/2 feet long and weighs 3-1/2 pounds.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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