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Spiny Starfish in Pathfinder 1e

Spiny StarfishCR 1/6

This brightly colored, star-shaped creature has many spines growing from its five arms.


N Tiny Vermin
Initiative: +1
Senses: darkvision 60 ft., tremorsense 20 ft.; Perception +0

Defense

AC: 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
HP: 6 1d8+2
Fortitude: +4 Reflex: +1 Will: +0
Defensive Abilities: rapid healing
Immune: mind-affecting effects

Offense

Speed: 5 ft., climb 5 ft., swim 5 ft.
Melee: slam -1 (1d2-3 plus grab)
Special Attacks: grab (Small)
Space: 2-1/2 ft.
Reach: 0 ft.

Statistics

Str 4, Dex 13, Con 14, Int —, Wis 11, Cha 3
Base Attack: +0 CMB: -1 (+5 when grappling) CMD: 6 (can't be tripped)
Skills: Climb +5 , Swim +5
SQ: firm grip

Ecology

Environment: any ocean
Organization: solitary, pair, or cluster (3–22)
Treasure: none

Description

Special Abilities

Familiar The master of a spiny starfish familiar treats his effective character level as 4 higher to recover hit points by resting.   Firm Grip (Ex) A spiny starfish excels at grappling prey, and it gains a +6 racial bonus on grapple checks (rather than the standard +4 bonus most creatures gain as a result of having the grab ability).   Rapid Healing (Ex) A spiny starfish heals very quickly, regaining a number of hit points each hour equal to its Hit Dice (1 hp per hour for the typical spiny starfish).  
Spiny starfish are marine invertebrates that wander the sea floor in search of mollusks and other slow-moving prey. Their tube feet afford them an excellent grip on their chosen food source, and they can famously expel their stomachs into subdued shellfish to digest their meals. An injured spiny starfish heals wounds quickly, even regrowing lost limbs over time.


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