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CR 1/4

Trilobite

N Tiny Vermin, Aquatic
Initiative: +2 Senses: darkvision 30 ft.; Perception +4

Defense

AC: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
HP: 5 1d8+1
Fortitude: +3 Reflex: +2 Will: +0
Immune: mind-affecting effects

Offense

Speed: 20 ft., swim 30 ft.
Melee: bite +4 (1d3-2)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 7, Dex 15, Con 12, Int —, Wis 11, Cha 2
Base Attack: +0 CMB: +0 CMD: 8
Feats: Weapon Finesse
Skills: Perception +4 , Swim +10
Racial Modifiers: +4 Perception
SQ: curl, water dependency

Ecology

Environment: any oceans
Organization: solitary, pair, group (2–12)
Treasure: none

Special Abilities

Familiar The master of a trilobite familiar gains a +1 natural armor bonus to AC.   Curl (Ex) As a standard action, a trilobite can curl into a ball, increasing its natural armor bonus by 2 but preventing it from taking any move actions. Uncurling is a standard action.  
Ancient arthropods adapted to scavenging the ocean floor, trilobites have both resilient exteriors and keen senses honed for use in the lightless depths of the sea, and are known for curling into balls to protect themselves.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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