| +3 | Strength |
| +2 | Dexterity |
| +2 | Constitution |
| +0 | Intelligence |
| +4 | Wisdom |
| +8 | Charisma |
| +2 | Acrobatics |
| +1 | Animal Handling |
| +6 | Arcana |
| +3 | Athletics |
| +9 | Deception |
| +0 | History |
| +4 | Insight |
| +5 | Intimidation |
| +6 | Investigation |
| +1 | Medicine |
| +0 | Nature |
| +1 | Perception |
| +5 | Performance |
| +5 | Persuasion |
| +3 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +8 | Survival |
| Crossbow | 1d20+5 | 1d8+2 |
|---|---|---|
| Mace | 1d20+6 | 1d6+3 |
| Unarmed Strike | 1d20+6 | +4 |
| BREATH OF DESTRUCTION | [DEX:13] | 2d6 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
| Cleric Level | Spells |
|---|---|
| 1st | Bless, Cure Wounds |
| 3rd | Lesser Restoration, Spiritual Weapon |
| 5th | Beacon of Hope, Revivify |
| 7th | Death Ward, Guardian of Faith |
| 9th | Mass Cure Wounds, Raise Dead |
You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.