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CR 1

Akaname

N Small Aberration
Initiative: +2 Senses: darkvision 60 ft., scent; Perception +6

This short, spindly creature has warty, brown-red skin and large black eyes. Its long, muscular tongue drags on the ground beneath it.

Defense

AC: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
HP: 13 2d8+4
Fortitude: +2 Reflex: +2 Will: +4
Immune: disease Weaknesses: light sensitivity

Offense

Speed: 30 ft., climb 30 ft.
Melee: tongue +4 (1d4+3 plus disease and distraction)
Special Attacks: distraction (DC 13)

Statistics

Str 15, Dex 15, Con 15, Int 10, Wis 12, Cha 6
Base Attack: +1 CMB: +2 CMD: 14
Feats: Power Attack
Skills: Climb +10 , Escape Artist +11 , Knowledge (dungeoneering) +5 , Perception +6 , Stealth +11
Racial Modifiers: +4 Escape Artist
Languages: Common
SQ: expert climber

Ecology

Environment: any urban or underground
Organization: solitary, pair, or cult (3-6 plus 1 otyugh)
Treasure: none

Special Abilities

Disease (Ex) Filth fever: Tongue—injury; save Fortitude DC 13; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.   Expert Climber (Ex) An akaname can climb virtually any surface, no matter how slick or sheer. In effect, akaname are treated as constantly being under a natural version of the spell spider climb with a climb speed of 30 feet.  
Akanames, or filth lickers, are grotesque beings that live in sewers and dank caves. At night, they creep into humanoid settlements in search of their favorite food: the grime that accumulates in abandoned or unwashed houses. They are especially fond of the filth in unsanitary baths and toilets. Akanames are shy and avoid humanoids, but dislike being disturbed while they feed, and are known to attack individuals who get up to relieve themselves in the dark of night.   Most akanames are solitary scavengers, claiming a single town or city borough as their territory. Akanames hold an almost religious reverence for otyughs, and the presence of one of the massive aberrations can attract several akanames to a single location. During their nightly feedings, zealous akanames gather filth to bring back as offerings to their otyugh. In addition to serving as an object of worship, the otyugh also provides protection for the akanames’ communal lair.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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