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Kildriel Guudrak in Dungeons & Dragons 5e

Kildriel Guudrak

Sorcerer 3 Class & Level
Sage Background
Half Elf Race
NG Alignment

Strength 11
+0
Dexterity 16
+3
constitution 16
+3
intelligence 16
+3
wisdom 14
+2
charisma 18
+4
Total Hit Dice 3
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+3 Dexterity
+5 Constitution
+3 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+5 Arcana
+0 Athletics
+6 Deception
+3 History
+2 Insight
+6 Intimidation
+3 Investigation
+2 Medicine
+3 Nature
+4 Perception
+4 Performance
+6 Persuasion
+3 Religion
+3 Sleight of Hands
+5 Stealth
+2 Survival
skills Arcana, Deception, Intimidation, Persuasion, Perception, Stealth. proficiencies

 
13
Armor Class
23
Hit Points
+3
Initiative
30
Speed
Quarterstaff+3(1d6/1d8 +3)
Spell Atk: +6
Spell Save: DC 14
Attacks
Dagger/Dart/Sling/Quarterstaff/Light Crossbow/Longsword/Shortsword/Longbow/Shortbow.
Cartographer's Tools.
Proficiences
0: Fire Bolt, Mending, Prestidigitaion, Shocking Grasp
1: Chaos Bolt, Detect Magic, Mage Armor, Thunderwave
2: Darkness
Spellcasting
Purple Robe, Purple Scarf, Leather Bracers, Breaches, Component Pouch Belt, Quarterstaff,
Backpack: 2 Torches, 10 Rations, Waterskin, 50ft rope.
Components: Cured Leather, Bat Fur & Coal.
Equipment
Friendly & Polite
Curious
Outgoing
Personality Traits
Learning new things.
Only slay evil.
Always protect good.
Ideals
Mannerisms
Spell Focus: An Onyx Gem Necklace
Bonds
Split Personality
Flaws
Icy cold to the touch / Don't appear to breath while sleeping / Almost not blood upon injury / Very slow heart beat / Almost never blinks.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Eyes of the Dark From 1st level]
[block: you have darkvision with a range of 120 feet.   When you reach 3rd level in this class]
[block: you can see through the darkness created by the spell.   Strength of the Grave Starting at 1st level]
[block: you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.   After the saving throw succeeds]
[block: you can't use this feature again until you finish a long rest.   Metamagic: Quickened Spell: When you cast a spell that has a casting time of 1 action]
[block: you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. Twinned Spell: When you cast a spell that targets only one creature and doesn't have a range of self]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Level 2 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


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