| +5 | Strength | 
| +1 | Dexterity | 
| +4 | Constitution | 
| +2 | Intelligence | 
| +2 | Wisdom | 
| +1 | Charisma | 
| +1 | Acrobatics | 
| +3 | Animal Handling | 
| +1 | Arcana | 
| +5 | Athletics | 
| +3 | Deception | 
| +1 | History | 
| +1 | Insight | 
| +3 | Intimidation | 
| +1 | Investigation | 
| +1 | Medicine | 
| +1 | Nature | 
| +1 | Perception | 
| +1 | Performance | 
| +3 | Persuasion | 
| +1 | Religion | 
| +1 | Sleight of Hands | 
| +1 | Stealth | 
| +3 | Survival | 
| Longsword | 1d20+10 | 2d8+2 | 
|---|---|---|
| +10 to hit | ||
| Sword Spin | 6d4+2 | 1d20 | 
| +2 damage | ||
| Shield | 1d20+5 | 2d4+4 | 
| Shield Bash d4 - Stun Chance d20 | 
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.