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Gandalf the Grey in Dungeons & Dragons 5e

Gandalf the Grey

Wizard 5 Class & Level
Acolyte Background
High elf Race
Chaotic Good Alignment

Strength 10
+0
Dexterity 17
+3
constitution 14
+2
intelligence 17
+3
wisdom 12
+1
charisma 8
-1
Total Hit Dice 6
Hit Die
1d6+2
+2 proficiency bonus
+0 Strength
+2 Dexterity
+2 Constitution
+5 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+5 Arcana
+0 Athletics
-1 Deception
+3 History
+3 Insight
-1 Intimidation
+5 Investigation
+1 Medicine
+3 Nature
+3 Perception
-1 Performance
-1 Persuasion
+5 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills - Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it w ere dim light. You can’t discern color in darkness, only shades o f gray.
  • Fey Ancestry. You have advantage on saving throws
  • against being charmed, and magic can’t put you to sleep. proficiencies

     
    9
    Armor Class
    8
    Hit Points
    +2
    Initiative
    30 feet
    Speed
    Longsword 1d20+0 [roll 1d8 slashing]
    Longbow 1d20+3 [roll 1d8 piercing]
    Attacks
    Cantrips: Mage Hand, Presitidigitation, Ray of Frost & Shocking Grasp
    Spell Slots (4): Sleep, Burning Hands, Magic Missle, Mage Armor
    Spellcasting
    Shortword, component pouch, spellbook, backpack, bottle of ink, ink pen, 10 sheets of parchment, small knife, tome of historical lore, holy symbol, prayer book, set of common clothes, pouch (5gp)
    Equipment
    I use polysyllabic words that covey the impression of erudition. Also, I've spent so long in the temple that I have little experience dealing with people on a casual basis.
    Personality Traits
    Knowledge. The path to power and self improvement is through knowledge.
    Ideals
    The tome I carry with me is the record of my life's work so far, and no vault is secure enough to keep it safe.
    Bonds
    I'll do just about anything to uncover historical secrets that would add to my research.
    Flaws

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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