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Rhys Fireblood in Dungeons & Dragons 5e

Rhys Fireblood

Sorcerer 2 Class & Level
Haunted One Background
Human Race
Neutral Good Alignment

Strength 9
-1
Dexterity 14
+2
constitution 15
+2
intelligence 11
+0
wisdom 13
+1
charisma 16
+3
Total Hit Dice 6
Hit Die
1d10+2
+2 proficiency bonus
-1 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
+1 Wisdom
+5 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+2 Arcana
-1 Athletics
+5 Deception
+0 History
+1 Insight
+3 Intimidation
+2 Investigation
+1 Medicine
+0 Nature
+1 Perception
+3 Performance
+5 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills

 
17
Armor Class
16
Hit Points
+2
Initiative
30
Speed
Naz'Ruh 1d20+7 1d8+5
Attacks
Martial
Light Armor
Proficiences
Fire Bolt +5 1D10+2 FIRE
Shocking Grasp +5 1D8+1 LIGHTNING

Spellcasting
Naz'Ruh
Dagger
Dagger
Mace
Backpack
Bedroll
Component Pouch
Mess Kit
Rations
Rope
Tinderbox
Torch
Waterskin
Equipment
A good person, meaning good the same way an average citizen is good. Naive and ignorant to the realities of the world
Personality Traits
Dislikes those who impose their will on those who aren't equipped to defend themselves.
Ideals
Harbors a demon that only I can hear. His intentions are a mystery
Flaws
A boy raised by former noblewoman who dishonored her status by having an affair with Rhys' father. Rhys and his mother suffered hard times for the majority of his childhood. She never kept a steady job and often required him to seek work on his own. He was lied to by his mother that his father was murdered by a nobleman, which created resentment in Rhys towards those in nobility. Rhys does not know that his mother used to be nobility. He remained with his mother long past the age of leaving to provide for her. She convinced him to take a job with a traveling Mercenary band as a smithing assistant at the age of 20. He traveled with them for 3 years and has yet to return to his mother. Rhys discovered his sorcerous powers on a day when an ambushing force of rivals attempted to infiltrate the camp near his tent. He attempted to sound the alarm but was engaged by the attackers. This was his first real fight, the last thing he remembers is seeing the cutting edge of a greatsword coming right at eye level. He awoke the next day to hear tales of how a massive eruption of blue flame killed the entire force and an unconcious Rhys lay in the epicenter. The head wizard of the band tutored Rhys and tested the range of his magical prowess. He learns more of his abilities now and again, however, both he and the wizard agree that there is more that lies within. The circumstances of the power remain a mystery as well
Features & Traits

Heroes Enabled

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