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Twili

Ability Score Increase +2 Int, +1 Cha
Size Medium
Speed 30 ft

Vestiges of Great Power You know two cantrips of your choice from any spell list. Only one spell can be one that deals damage, and Intelligence is your spellcasting modifier for it. In addition, you know Misty Step and can cast it once per day.   Sunlight Sensitivity While in sunlight, you has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Superior Darkvision You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   The Shadow Clan During a long rest you can choose one willing creature whose shadow you will bond with. The creature cannot be more than one size smaller than you. Until you bond with another creature's shadow, as long as you are within 5 feet of them you can use your remaining movement to enter their shadow. While in their shadow you cannot take any actions except and move wherever your bond's shadow goes, but you have advantage on Dexterity(Stealth) checks and attack rolls have disadvantage to hit you. You cannot enter their shadow while under the Daylight spell or while under the affect of a spell that nullifies invisibility, such as Faerie Fire. Twili Stoicism You have advantage on saving throws against being charmed, frightened, or put asleep.

Languages. You can speak, read, and write Common and Twili.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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