| -1 | Strength |
| +3 | Dexterity |
| +2 | Constitution |
| +1 | Intelligence |
| -1 | Wisdom |
| +5 | Charisma |
| +3 | Acrobatics |
| -1 | Animal Handling |
| +3 | Arcana |
| -2 | Athletics |
| +3 | Deception |
| +3 | History |
| -1 | Insight |
| +3 | Intimidation |
| +2 | Investigation |
| -1 | Medicine |
| +1 | Nature |
| +1 | Perception |
| +3 | Performance |
| +4 | Persuasion |
| +1 | Religion |
| +3 | Sleight of Hands |
| +5 | Stealth |
| -1 | Survival |
| Light Crossbow | 1d20+5 | 1d8+3 | Peircing | |
|---|---|---|---|---|
| Dagger | 1d20+5 | 1d4+3 | Peircing | |
| Unarmed Strike | 1d20-1 | 1d4-1 | Slashing | |
| Eldritch Blast | 1d20+5 | 1d10 | Force | |
| Dissonant Whispers | Wisdom Save | 3d6+Must move on Fail | 3d6 halved and no movement on success | Psychic |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.