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Gnome (Deeprock) in Dungeons & Dragons 5e

Gnome (Deeprock)

Ability Score Increase Int +2, Con +1
Size Small
Speed 25 ft.

Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.   Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.   Will of the Master. As an action, you point your finger to a creature within 30 ft. of you that you can see. The creature makes a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Intelligence modifier. If the creature fails, designate an action for that creature, and the creature must perform that action to the best of their ability at the start of their next turn. If the action is directly harmful to the creature or one of its allies, it may remake the save before performing the action; being able to stop itself if it succeeds, but instead wasting its action doing nothing. If a creature succeeds its saving throw, it is immune to this feature for 24 hours. Additionally, this feature has no effect on creatures immune to being charmed. Once you use this feature, you must finish a long rest before you can use it again.

Languages. Gnomish, Undercommon, and two extra languages.


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