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Hell Bovine in Pathfinder 1e

Hell BovineCR 9

There is no cow level!


LE L outsider, evil
Initiative: +2
Senses: darkvision 60ft, low-light vision; Perception +14

Defense

AC: 15, touch 7, flat-footed 15; (+8 natural, -1 size, -2 Dex)
HP: 82 11d10+22
Fortitude: +9 Reflex: +5 Will: +3
DR: 10/-

Offense

Speed: 20 ft
Melee: poleaxe +15 (1d10+3/x3) ; Gore with horns +11 (1d8+3) ;
Special Attacks: Trample (Ex)
Target a creature at least one size category Smaller. NO CHECK NEEDED! Targets can Reflex save vs DC 18 for half damage. Damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier
Space: 10 ft.
Reach: 10 ft. (15 ft. with poleaxe)

Statistics

Str 17, Dex 6, Con 15, Int 7, Wis 10, Cha 6
Base Attack: +11 CMB: +14 CMD: 22
Feats:
Cleave, Improved Bull Rush, Improved Initiative, Power Attack, Weapon Focus (poleaxe), Weapon Proficiency (martial)
Skills: Perception +14
Languages: Zuyan

Ecology

Environment: Hell, the occasional slaughterhouse, and (just recently!) Oatman Canyon
Organization: herd (10-1000)

Physical Description

This is a cow -- or, possibly, a bull or steer, but usually a cow -- standing upright on its hind hooves. In its forehooves its wields an incredibly sharp poleaxe. Often the second warning of Hell Bovines is the glint of a target's lantern light off the poleaxe and the pointy ends of the horns.   The first warning is when, out of the pitch darkness, one hears the angry baritone "Mooooooooo!"


Description


Given sentience by {spoiler!} and driven mad by the incessant prodding they suffered at the hands of the heroes that swarmed to {spoiler!}, these hell-spawned bovines seek to destroy those who abused them when they were docile and defenseless. Armed with vicious halberds, they lie in wait just on the other side of the latest heroes' current location....  
  Because they like to stand or move in herds, remember that Hell Bovines will often take advantage of Flanking Bonus.  
 

Thanks to Joshua Goodreau who converted the Hell Bovines back in January 2014.


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