Rapid Reflexes - Free - No penalty for lack of cover vs Firearms, can take a minor action up to 2 dice per turn, such as readying or reloading a weapon, for free - passive
Fleetness - rouse check - add Celerity to non-combat Dexterity tests. 1/turn add Celerity to Dexterity + Athletics roll for defending - one scene
A Taste for Blood - Free - Resolve + Blood Sorcery - User dabs blood on their tongue and makes a Resolve + Blood Sorcery roll (difficulty 3). with a win the user can determine whether the blood belongs to a mortal, ghoul, vampire, or other supernatural creature, the resonance and intensity if human, or Blood Potency if a Vampire. A Critical Win tells if the Vampire has committed Diablerie and the generation (within one) of the vampire, or if the blood is from another supernatural creature the user knows of, it identifies the creature in question - N/A
Extinguish Vitae - one Rouse check - Int + Blood Sorcery vs Sta + Composure - roll off against target in line of sight. Win increases target's Hunger by one, Critical win increases by two. Victim can Discern who afflicted them if they can see the user while making a Int + occult roll vs user's Wit + Subterfuge roll - N/A
Rituals:
Craft Bloodstone (1)
Preserve Blood (1)
Clinging of the Insect (1)
Illuminate the Trail of Prey (2)
Ishtar's Touch (2)
Cloak of Shadows - free - general Obfuscate rules. lasts until user moves or is detected - one scene
Unseen Passage - One Rouse Check - as long as the user emits no noise louder than a whisper and no over powering odors, this power automatically works. Only if the observer has their attention drawn to the user can they make a detection roll. Can not be used while actively observed - one scene or until actively detected