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Barrig Dealdor in Dungeons & Dragons 5e

Barrig Dealdor

Cleric 3 Class & Level
Artisan Background
Dwarf Race
Lawful Good Alignment

Strength 14
+2
Dexterity 8
-1
constitution 15
+2
intelligence 8
-1
wisdom 14
+2
charisma 12
+1
Total Hit Dice
Hit Die
1d8+2
+0 proficiency bonus
+2 Strength
-1 Dexterity
+4 Constitution
-1 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
-1 Arcana
+2 Athletics
+1 Deception
+1 History
+4 Insight
+1 Intimidation
-1 Investigation
+2 Medicine
-1 Nature
+2 Perception
+1 Performance
+1 Persuasion
-3 Religion
-1 Sleight of Hands
-1 Stealth
+2 Survival
skills Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: History, Insight, Animal Handling. proficiencies

 
18
Armor Class
22
Hit Points
-1
Initiative
25
Speed
Attacks
Cantrips: Produce flame, Mending
Lvl1: Searing Smite, Cure wounds, Healing word, Sheild
Lvl 2: Heat metal
Spellcasting
Warhammer, Chain mail armor, Emblem of Bao, Shield.
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Channel Divinity At 2nd level]
[block: as noted in the domain description.   When you use your Channel Divinity]
[block: you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.   Some Channel Divinity effects require saving throws. When you use such an effect from this class]
[block: the DC equals your cleric spell save DC.   Beginning at 6th level]
[block: you regain your expended uses.   Channel Divinity: Turn Undead As an action]
[block: it is turned for 1 minute or until it takes any damage.   A turned creature must spend its turns trying to move as far away from you as it can]
[block: the creature can use the Dodge action.   Bonus Proficiencies When you choose this domain at 1st level]
[block: you gain proficiency with heavy armor and smith's tools.   Blessing of the Forge At 1st level]
[block: granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.   Once you use this feature]
[block: you can’t use it again until you finish a long rest.   Channel Divinity: Artisan's Blessing Starting at 2nd level]
[block: you can use your Channel Divinity to create simple items.   You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon]
[block: coalescing in an unoccupied space of your choice on a surface within 5 feet of you.   The thing you create can be something that is worth no more than 100 gp. As part of this ritual]
[block: magically forming even nonmetal parts of the creation.   The ritual can create a duplicate of a nonmagical item that contains metal]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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