| -1 | Strength |
| +4 | Dexterity |
| +1 | Constitution |
| +1 | Intelligence |
| +0 | Wisdom |
| +5 | Charisma |
| +4 | Acrobatics |
| +0 | Animal Handling |
| +3 | Arcana |
| -1 | Athletics |
| +3 | Deception |
| +3 | History |
| +0 | Insight |
| +3 | Intimidation |
| +1 | Investigation |
| +0 | Medicine |
| +1 | Nature |
| +0 | Perception |
| +5 | Performance |
| +5 | Persuasion |
| +1 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +0 | Survival |
| Rapier | 1d(...) | 1d8+3piercing |
|---|---|---|
| Dagger | 1d(...) | 1d4+3piercing |
| Cantrips: You know vicious mockery, (...), and thaumaturgy, and can cast them at will. |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.