| +0 | Strength |
| +0 | Dexterity |
| +0 | Constitution |
| +0 | Intelligence |
| +0 | Wisdom |
| +0 | Charisma |
| +0 | Acrobatics |
| +0 | Animal Handling |
| +4 | Arcana |
| +7 | Athletics |
| +3 | Deception |
| +1 | History |
| +3 | Insight |
| +6 | Intimidation |
| +1 | Investigation |
| +0 | Medicine |
| -1 | Nature |
| +0 | Perception |
| +3 | Performance |
| +3 | Persuasion |
| +1 | Religion |
| +0 | Sleight of Hands |
| +2 | Stealth |
| +6 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Trampling Charge: If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another Attack with its hooves against it as a Bonus Action.
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 2d6+4 bludgeoning damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.