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Red General

Medium Human, General of King Nimrods Yeomanry, Lawful Evil

Armor Class 16 (Leather Armour)
Hit Points 98
Speed: 30 ft

STR

15
( +2 )

DEX

18
( +4 )

CON

16
( +3 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

15
( +2 )

Saving Throws Str +5, Dex +7, Con +6
Skills Acrobatics +10, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarvish, Infernal
Challenge Rating 4 (1100exp)

Actions

Multiattack. The Red General makes three melee attacks.   Twin Scimitars. Melee Weapon Attack +7 d20+7 to hit, reach 5ft, one target. Hit: ( 2d6+4 ) slashing damage.7

Reactions

Parry

The red general adds 3 to his AC against one melee attack that would hit it. To do so, the Red General must see the attacker and be wielding a melee weapon.


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