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Crocodile in Pathfinder 1e

CrocodileCR 2

This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.


N L Animal
Initiative: +1
Senses: low-light vision; Perception +6

Defense

AC: AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
HP: 22 3d8+9
Fortitude: +6 Reflex: +4 Will: +2

Offense

Speed: 20 ft., swim 30 ft., sprint
Melee: bite +5 ( 1d8+4 plus grab/x2) and tail slap [roll:1d20+0 [(roll:1d12+2]/x2)
Special Attacks: death roll ( 1d8+6 plus trip [roll:1d20+7 )
Space: 10 ft.
Reach: 5 ft.

Statistics

Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
Base Attack: +2 CMB: +7 CMD: 18 (22 vs. trip)
Feats:
Skill Focus (Perception, Stealth)
Skills: Perception +8 , Stealth [roll|1d20+5|+5] ( +13 in water), Swim +12
Racial Modifiers: +8 on Stealth in water
SQ: hold breath

Description

Death Roll   When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.   Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.   Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.


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