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The sovereign (Custom patron) in Dungeons & Dragons 5e

The sovereign (Custom patron)


Hit Points

Hit Dice: d8 per The sovereign (Custom patron) level
Hit Points at first Level: See Warlock
Hit Points at Higher Levels: See Warlock

Proficiences

Armor: See Warlock
Weapons: See Warlock
Tools: See Warlock
Saving Throws: See Warlock
Skills: See Warlock

Subclass Options

You have made a pact with a lich-like creature. Faust was a great wizard of his time and eventually ascended beyond his mortal shackles, you found what was left of him and made a pact with this entity that history decided to forget.  

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level Spells
1st Burning Hands, Command
2nd Blindness/Deafness, Scorching Ray
3rd Fireball, Stinking Cloud
4th Fire Shield, Wall of Fire
5th Flame Strike, Hallow

Sovereign's endurance

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain hit points equal to your Charisma modifier + your warlock level (minimum of 1).   Your patron also shared his knowledge of combat with you, giving you proeficiency with medium armor and heavy armor.  

Sovering's reflexes

At 6th level, your presence alone can send chills down your enemie's spine and you learn how to take advantage of their hesitation. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.   Once you use this feature, you can't use it again until you finish a short or long rest.  

Sovering's existence

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.  

Sovering's decree

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through a demi-planes. The creature disappears and hurtles through a nightmare landscape molded by the warlock's nightmares.   At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.   Once you use this feature, you can't use it again until you finish a long rest.


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