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Skree

Artificer 5 Class & Level
Background
Kenku Race
Chaotic Good Alignment

Strength 8
-1
Dexterity 17
+3
constitution 12
+1
intelligence 15
+2
wisdom 14
+2
charisma 8
-1
Total Hit Dice 5
Hit Die
1d8+1
+0 proficiency bonus
+0 Strength
+0 Dexterity
+1 Constitution
+2 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+5 Medicine
+5 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

Armor Class
25
Hit Points
+0
Initiative
30
Speed
Attacks
(Artificer)
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, hand crossbows, heavy crossbows
Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice
Proficiences
Magical Tinkering:
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Kenku

Ability Score Increase +2 Dexterity +1 Wisdom
Size Medium
Speed 30 ft

Kenku

 

Lore

 

Kenku Traits

 

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.

Alignment

Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook.

Size

Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Expert Forgery

You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Kenku Training

You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.

Mimicry

You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Languages

You can read and write Common and Auran, but you can speak only by using your Mimicry trait.

Languages. Common and Auran.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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