| +0 | Strength | 
| +0 | Dexterity | 
| +3 | Constitution | 
| +0 | Intelligence | 
| +0 | Wisdom | 
| +3 | Charisma | 
| +0 | Acrobatics | 
| +0 | Animal Handling | 
| +3 | Arcana | 
| +0 | Athletics | 
| +0 | Deception | 
| +3 | History | 
| +0 | Insight | 
| +3 | Intimidation | 
| +0 | Investigation | 
| +3 | Medicine | 
| +0 | Nature | 
| +0 | Perception | 
| +0 | Performance | 
| +0 | Persuasion | 
| +0 | Religion | 
| +0 | Sleight of Hands | 
| +0 | Stealth | 
| +3 | Survival | 
| Weapon | Attack | Damage | 
|---|---|---|
| Dagger of Many | roll: 1d20+prof bonus | roll: up to 3d4 depending on duplication | 
| Dagger | roll: 1d20+prof bonus | roll: 1d4 | 
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.