| +4 | Strength |
| +1 | Dexterity |
| +5 | Constitution |
| +0 | Intelligence |
| -1 | Wisdom |
| +1 | Charisma |
| +1 | Acrobatics |
| -1 | Animal Handling |
| +0 | Arcana |
| +4 | Athletics |
| +1 | Deception |
| +0 | History |
| -1 | Insight |
| +1 | Intimidation |
| +0 | Investigation |
| -1 | Medicine |
| +2 | Nature |
| +1 | Perception |
| +1 | Performance |
| +3 | Persuasion |
| +0 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| -1 | Survival |
| Weapon | Attack | Damage | Range |
|---|---|---|---|
| Squall Hammer (Melee) | 1d20+4 | 2d6+2 Bludgeoning | Melee |
| Squall Hammer (Cannon) | 1d20+4 | 1d10 Lightning | 30ft |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.