Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Yordle

Ability Score Increase Your Intelligence score increases by 2 and your Charisma score increases by 1.
Size Small
Speed 25 ft

Yorldes are crazy wild magical creatures. They recide in a large magical city hidden from the world. They hide themselves with the use of a substance called Glamour. Their curiosity however has lead them to the corners of the world. They travel and explore, settling down for long periods of time as they tinker with the life around them.

  • Ability Score Increase. Your Intelligence score increases by 2 and your Charisma score increases by 1.
  • Age. Yordles mature at the same rate as humans, and most are expected to settle into adult life around the age of 40. They can live to 350 years on average, but it's not too uncommon for them to reach 500 years of age.
  • Alignment. Yordles are generally Good. Those who tend towards Law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend towards Chaos are often minstrels, tricksters, wanderers, or tiny purple powerful mages. Yordles are light-hearted, and even the tricksters amongst them favor harmless pranks over vicious schemes.
  • Size. Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small.
  • Speed. Your base walking speed is 25 feet.
  • Skills. You choose one skill from the following to gain proficiency in: Animal Handling, Medicine, Nature, Perception, Survival.
  • Yordle Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.
  • Artificer's Lore. Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.
  • Pouch of Glamour. Three times a day you may use an action to sprinkle Glamour over yourself, which completely transforms your appearance. You decide what you look like, including your weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, but not your height. You can make yourself appear as a member of another race, though none of your statistics change. You also don’t appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can’t use this spell to become quadrupedal, for instance. Each disguise lasts for 24 hours, and there is roughly a decade of uses, which can be replenished by returning to Yordle City, or talking to a supplier in Piltover.
  • Tinker You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
    Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
    Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
    Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
    At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.

 

Languages. You can speak, read, write Yordle and Noxus common.

  • Additionally choose two extra languages from the following options: Bilgewater common, Freljordian common, Ionian common, Shuriman-Ancient, Shuriman-Modern, Vastayan.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems