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Grifter

People are simple creatures. Everyone has a price. Everyone has an angle and you are no exception. Maybe you have an internal code you live by, maybe you just feel sorry for the stupid saps for having so little brains and such poor eyesight that they couldn't see you coming. Either way, you've got a play in your playbook that might be right up their ally.

Skill Proficiencies Deception, Persuation
Equipment A bag of 6 GP. A threatening note from someone who feels you crossed them.

Features

Grifter's Playbook. You've been around the block once or twice and have a play for every occasion. If you can spend 10 minutes preparing for a social encounter before you engage in it you gain advantage on all Deception(Charisma) & Persuasion(Charisma) Checks that come up in that social encounter.   Wide Circle of Friends. If you can spend one hour alone in a new city you can usually find some low level connections to the underbelly of the city. If you need a favor outside of the law, or a place to lay low and ditch some merchandise you can find the right people.


Created by

GravyBoat.

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