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CR 13

Banshee

CE M undead, incorporeal
Initiative: +15 Senses: darkvision 60 ft., hear heartbeat; Perception +31

This beautiful, ghostly elven woman glides through the air, her long hair flowing around a face knotted into a mask of rage.

Defense

AC: 26, touch 26, flat-footed 14 (+4 deflection, +11 Dex, +1 dodge)
HP: 161 19d8+76
Fortitude: +10 Reflex: +19 Will: +18
Defensive Abilities: incorporeal Immune: undead traits Weaknesses: sunlight powerlessness

Offense

Speed: fly 60 ft. (perfect)
Melee: incorporeal touch +26 ( 14d6 negative energy plus terror)
Special Attacks: wail
Spell-like Abilities:

Hear Heartbeat (Ex)

  • A banshee can sense the beating hearts of living creatures within 60 feet, as if it had the blindsight ability.
 

Terror (Su)

  • A creature damaged by the banshee’s touch attack must make a DC 23 Will save. Failure means that the victim cowers in fear for 1d3 rounds.
  • If a target is protected against fear by a dispellable effect (such as heroes’ feast or mind blank), the banshee’s touch attempts to dispel one such effect with greater dispel magic (CL 14th).
  • Negative energy damage caused by a banshee’s touch can only harm the living; it cannot heal undead.
  • This is a mind-affecting fear effect. The save DC is Charisma-based.
 

Wail (Su)

  • Once per minute, a banshee may wail as a full-round action. The wail lasts until the beginning of her next turn.
  • All creatures within 40 feet of the banshee when she begins her wail, as well as all creatures that end their turn within that radius, must make a DC 23 Fortitude save. (This save is only required once per wail.)
  • Creatures under the effects of a fear effect take a –4 penalty on this save.
  • Creatures that make their save are sickened for 1d6 rounds. Those that fail take 140 points of damage (as if affected by a CL 14 wail of the banshee).
  • If a wailing banshee is damaged during a wail, she must make a Will save (DC 15 + damage taken) to maintain the wail; otherwise it ends.
  • This is a sonic death effect.
  • Banshee wails are supernaturally powerful, and penetrate the effect of any spell of 3rd level or lower that creates silence.
  • The save DC is Charisma-based.

Statistics

Str —, Dex 32, Con —, Int 5, Wis 20, Cha 19
Base Attack: +14 CMB: +25 CMD: 40
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Step Up, Weapon Focus (touch), Wind Stance
Skills: Fly +19, Perception +31, Sense Motive +7
Languages: Common, Elven

Ecology

Environment: any
Organization: Solitary
Treasure: standard

Drawn from Archive of Nethys which in turn cites Bestiary 2 pg. 41 published by Paizo Inc.

 
 
A banshee is the enraged spirit of an elven woman who either betrayed those she loved or was herself betrayed. Maddened by grief, a banshee visits her vengeance on all living creatures—innocent or guilty—with her fearsome touch and deadly wails.


Created by

Jarissa.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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