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Centaur (Playable Race) in Dungeons & Dragons 5e

Centaur (Playable Race)

Ability Score Increase Strength +1 and Constitution +1
Size Large
Speed 50

Skills:

Athletics,Perception and Survival  

Ability

 

Charge:

IF THE CENTAUR MOVES AT LEAST 30 FEET STRAIGHT TOWARD A TARGET AND THEN HITS WITH A PIKE/LANCE OR POLEARM ATTACK ON THE SAME TURN, THE TARGET TAKES AN EXTRA 10 (3D6) PIERCING DAMAGE.    

Armour Proficiency:

LIGHT    

Weapon Proficiency:

PIKE,POLE-ARM,LANCE and LONGBOW.  

ACTIONS:

 

MULTIATTACK:

THE CENTAUR MAKES TWO ATTACKS: ONE WITH ITS PIKE/LANCE OR POLEARM AND ONE WITH ITS HOOVES OR TWO WITH ITS LONGBOW.  

PIKE:

MELEE WEAPON ATTACK: +6 TO HIT, REACH 10FT, ONE TARGET. HIT: 9 (1D10+4) PIERCING DAMAGE.  

HOOVES:

MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT, ONE TARGET. HIT: 11 (2D6+4) BLUDGEONING DAMAGE.  

LONGBOW:

RANGED WEAPON ATTACK: +4 TO HIT, RANGE 150/600FT, ONE TARGET. HIT: 6 (1D8+2) PIERCING DAMAGE.

Languages. Elven (Elosi,Pelosi or Talosi) & Kelldorian (Common).Some can Read and Write if INTELLIGENCE 12 or more, usually in Common but sometimes in Elven.

EXTRA LANGUAGES:

With an INTELLIGENCE of 15 you can choose 1 extra,INT 16:2 extra,INT 17:3 extra and INT 18:4 extra Languages.Choose from Elvish,Orcish,Goblin,Giantish,Gnomish (forest) and Dwarvish (Hill).


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