Stupifier
4-level Enchantment
Casting Time: 1 action
Range/Area: 90 feet
Components: Verbal, Somatic, Material
Materials: Three nuts
Duration: Concentration: Up to 1 minute
This device latches onto target's minds memetically and causes them to see delusions, provoking uncontrollable actions.
Pick a spot and fire the device. Everyone in a 10-foot-radius sphere around that point must succeed a WIS saving throw or be affected.
Affected targets may not take reactions and must roll a d10 at the beginning of its turns to determine its behavior for that turn:
d10 |
Behavior |
1 |
The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature does not take an action. |
2-6 |
The creature doesn't move or take actions this turn. |
7-8 |
The creature uses its action to make a melee attack against a randomly determined creature within reach. If there is no creature in reach, the creature does nothing. |
9-10 |
The creature acts and moves normally. |
At the end of each of its turn, the affected creature may make a WIS saving throw. Upon a successful save, the effect ends for that target.
At higher levels: When supercharged for each power level above fourth, the radius of the sphere increases by 5 feet.
Available for: Internal Security Agent