| +1 | Strength |
| +1 | Dexterity |
| +3 | Constitution |
| +1 | Intelligence |
| +1 | Wisdom |
| +8 | Charisma |
| +1 | Acrobatics |
| +1 | Animal Handling |
| +3 | Arcana |
| +3 | Athletics |
| +3 | Deception |
| +1 | History |
| +1 | Insight |
| +3 | Intimidation |
| +1 | Investigation |
| +1 | Medicine |
| +1 | Nature |
| +1 | Perception |
| +3 | Performance |
| +5 | Persuasion |
| +1 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +3 | Survival |
| Quarterstaff | 1d20+3 1d6+1 |
|---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB pg. 221
0-level (Cantrip) Necromancy
PHB: P. 241
0-level (Cantrip) Evocation
PHB pg. 260
0-level (Cantrip) Illusion
PHB pg. 267
0-level (Cantrip) Transmutation
PHB: P. 221
1-level Evocation
PHB: P. 289
1-level Evocation
PHB: P. 231
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerStatblocks for your Trinkets, businesses, building, castles, empires.