| +7 | Strength |
| +3 | Dexterity |
| +4 | Constitution |
| +3 | Intelligence |
| +2 | Wisdom |
| +2 | Charisma |
| +3 | Acrobatics |
| +2 | Animal Handling |
| +3 | Arcana |
| +8 | Athletics |
| +2 | Deception |
| +5 | History |
| +5 | Insight |
| +3 | Intimidation |
| +4 | Investigation |
| +2 | Medicine |
| +3 | Nature |
| +2 | Perception |
| +5 | Performance |
| +4 | Persuasion |
| +3 | Religion |
| +3 | Sleight of Hands |
| +3 | Stealth |
| +2 | Survival |
| Lance | 1d20+8 | 1d8+7 1d10+5 |
|---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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