| +2 | Strength |
| +4 | Dexterity |
| +0 | Constitution |
| +1 | Intelligence |
| +3 | Wisdom |
| +3 | Charisma |
| +2 | Acrobatics |
| +1 | Animal Handling |
| +3 | Arcana |
| +2 | Athletics |
| +5 | Deception |
| +0 | History |
| +1 | Insight |
| +3 | Intimidation |
| +0 | Investigation |
| +0 | Medicine |
| +1 | Nature |
| +7 | Perception |
| +3 | Performance |
| +3 | Persuasion |
| +1 | Religion |
| +3 | Sleight of Hands |
| +4 | Stealth |
| +1 | Survival |
| Attack | Roll | Damage | Special |
|---|---|---|---|
| Two Birds +3 (1-Handed) | 1d20+7 to Hit | 2d8+5 Pierce | Bonus Reload, Ammo (4 per magazine), Range 30/90ft, Light, Suppressor |
| Ankle Shot (Two Birds) | DC 13 Wisdom | Halve Movement Speed, -2 Attack Rolls until start of next turn. | |
| Exorcist Driver +1 (2-Handed) | 1d20+6 to Hit | 3d10+3 Poison | Ammo (3 per magazine), Range 130/370ft, Misfire 3, Min Str 14 |
| Weave Shot | Reroll 1 or 2 (2-Handed) | 1d6 Damage | Ranged Weapon Damage Bonus |
| Hunting Knife | 1d20+4 to Hit | 1d4+2 Pierce | Advantage on Opportunity Attacks |
| Unarmed Strike | 1d20+4 to Hit | 1d4+2 Bludg | |
| Ether Step | Bonus, Teleport 20 feet |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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