| +2 | Strength |
| +4 | Dexterity |
| +0 | Constitution |
| +1 | Intelligence |
| +3 | Wisdom |
| +3 | Charisma |
| +2 | Acrobatics |
| +1 | Animal Handling |
| +3 | Arcana |
| +2 | Athletics |
| +5 | Deception |
| +0 | History |
| +1 | Insight |
| +3 | Intimidation |
| +0 | Investigation |
| +0 | Medicine |
| +1 | Nature |
| +7 | Perception |
| +3 | Performance |
| +3 | Persuasion |
| +1 | Religion |
| +3 | Sleight of Hands |
| +4 | Stealth |
| +1 | Survival |
| Attack | Roll | Damage | Special |
|---|---|---|---|
| Two Birds +3 (1-Handed) | 1d20+7 to Hit | 2d8+5 Pierce | Bonus Reload, Ammo (4 per magazine), Range 30/90ft, Light, Suppressor |
| Ankle Shot (Two Birds) | DC 13 Wisdom | Halve Movement Speed, -2 Attack Rolls until start of next turn. | |
| Exorcist Driver +1 (2-Handed) | 1d20+6 to Hit | 3d10+3 Poison | Ammo (3 per magazine), Range 130/370ft, Misfire 3, Min Str 14 |
| Weave Shot | Reroll 1 or 2 (2-Handed) | 1d6 Damage | Ranged Weapon Damage Bonus |
| Hunting Knife | 1d20+4 to Hit | 1d4+2 Pierce | Advantage on Opportunity Attacks |
| Unarmed Strike | 1d20+4 to Hit | 1d4+2 Bludg | |
| Ether Step | Bonus, Teleport 20 feet |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.