Kobolds | Player Character Race AD&D 1E Koth 2020 | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Races of Koth

Kobolds

Description: Kobolds are short lizard like creatures with rusty brown to rusty black skin coloring. They are entirely hairless but do have two small horns at the top of their heads that range in color from tan to white. Their eyes are reddish or yellow but on rare occasions the eyes will be a hazel color. Kobolds favor gaudy colored clothing as they feel it's a sign of wealth and power. The young hatch from eggs and the average mature female will lay 3d6 eggs when fertile. Roughly half survive. Female kobolds have shorter horns and tend to be lighter in color and tend to be somewhat smarter and more charismatic. Males enjoy as lightly larger physical frame and greater strength. The average kobold lives for 135 years.

They speak their own language and any kobold above 12 intelligence will speak goblin and orcish as well. Those with at least 14 intelligence will speak some common but only a few words.

Kobolds hate bright sunlight and are not able to see well in full daylight. This results in a -1 penalty to hit in such conditions. They do have infravision to 60' and see very well in low light conditions.

Kobolds have a natural affinity for certain animals and have learned to train them. These include wild boars which the use as mounts and guards and giant weasels which act as a sort of primitive scout. Highly skilled kobolds may have one of these as an animal companion (similar to Animal Friendship spell) but this is rare and generally the boars and weasels are only found in Kobold lairs.

Kobolds are organized into a tribal culture and tend towards the Lawful Evil alignment. They are highly organized and while they believe that the strongest should rule, they are intelligent enough to understand that physical strength is not the only way to be 'strong'. Given their small size and tendency towards physical weakness, this is understandable.

Many kobold tribes war among themselves but when threatened their ordered tribal societies quickly form alliances to deal with larger threats. They have a very strong hatred towards any fay creatures as well as gnomes who they will attack on sight.

Other races find kobolds to be annoying or potentially a threat in large numbers. As a result, kobold charisma scores are 2 points lower (max 15 for males, 16 for females) when dealing with species other than their own.
Age Categories:
Young AdultMatureMiddle AgedOldVenerable
5-2021-4041-7071-125125-170

Abilities: Most kobolds have highly sensitive ears and are able to hear both high and low frequencies that many other races cannot. This makes them slightly harder to surprise. (20% bonus)   Kobold player characters gain a +10% XP bonus for high ability scores but only if they are single classed.   They average 3' in height and are considered small (S) creatures. Kobolds cannot run very fast (MV 6") but are quite agile. They have a +1 dodge bonus to their AC when fighting any large creature.   Kobolds teeth are very sharp and they may bite for 1d2 damage. Armor Class Adjustments for kobold bite is as if it were an attack from a dagger.   Kobold player characters working together in groups of 3 or more receive +1 to hit for working together (swarming) to take down any medium sized opponent or larger.   Special Note: As a rare exception, a multiclass Fighter/Thief neutral kobold with at least 15 in wisdom, dexterity and charisma and 16 strength (required for level 5 fighter) may become a bard if they can find a college to accept them. However, they may rise in level to Minstrel only (level 8) but will never gain druid spells or abilities as a bard player character. All other bardic powers are granted.
Character ClassKoboldNotes
Shaman (Cleric)4, 5 (WIS 15)See DMG Page 40
Witch Doctor (Magic User)2, 3 (INT 15)See DMG Page 40
Fighter3, 4 (15 STR) 5 (16 STR)Restricted to D8 hit die
Thief7Will not start in a Thieves' Guild
Multiclass Options:Shaman/Witch Doctor, Fighter/Thief, Witch Doctor/Thief
Kobolds gain +2 to max level if they are Fighter or Thief single class
Character Ability ScoreLizard Folk MalesLizard Folk Females
StrengthMin 3 / Max 16Min 3 / Max 16
IntelligenceMin 3 / Max 14Min 3 / Max 15
WisdomMin 3 / Max 15Min 9 / Max 15
DexterityMin 9 / Max 19Min 9 / Max 18
ConstitutionMin 9 / Max 18Min 9 / Max 18
CharismaMin 3 / Max 15Min 3 / Max 16

Ability Score Adjustments:
Dexterity +1, Constitution +1, Wisdom -2, Strength -2, Intelligence -2, Charisma, -1 ( only towards other races ). Will tend towards lawful (evil) alignment and will want to 'follow a strong leader' or become one themselves.

Pick PocketsOpen LocksFind/Remove TrapsMove SilentlyHide in ShadowsHear NoiseClimb WallsRead Languages
-10%----+5%+10%+15%-5%-10%
DwarvesElvesGnomesHalf-ElvesHalflingsHalf-OrcsHumansLizardfolkKoboldsGoblinsOrcs
AttitudeAntipathyHatedHatedHatedAntipathyToleratedNeutralHatedPreferredToleratedTolerated
Campaign Notes: Kobolds are typically a monster race. Using kobolds as a player character race in Koth that requires careful consideration and DM involvement.
Player Character Race Template by GM Tryggvi

Created by

TRYGGVI.

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