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Green Goop

Small ooze, unaligned
Armor Class 10
Hit Points 60 ( 8d6+32 ) (Max 80)
Speed 20ft Swim: 40ft Climb: 10ft

STR
16 +3
DEX
6 -2
CON
18 +4
INT
2 -4
WIS
6 -2
CHA
2 -4

Saving Throws Str +6, Con +7
Damage Vulnerabilities lightning
Damage Resistances cold, fire, slashing, piercing
Damage Immunities acid
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 8


Amorphous. The Green Goop can move through a space as narrow as 1 inch wide without squeezing.
Corrosive Form. A target that touches the Green Goop or hits it with a melee attack while within 5 feet of it takes 2d6 acid damage.
Cunning Action. On each of its turns, the Green Goop can use a bonus action to take the Dash, Disengage, or Hide action.
Damage Absorption. Whenever the Green Goop is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Pack Tactics. The Green Goop has advantage on an attack roll against a target if at least one of the creature’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Slippery. The Green Goop has advantage on ability checks and saving throws made to escape a grapple.
Spider Climb. The Green Goop can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Actions

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage plus 11 (3d6) acid damage and 4 (1d6) fire damage.   Irradiate. The Green Goop glows bright orange, heating any liquid it is in to searing temperatures. All creatures in the liquid with the Green Goop within 15ft of it must pass a DC 12 Con check or take 3d6 fire damage. If the Green Goop is not in liquid, the air around it is heated. All targets not submerged in liquid or behind cover within 30 ft of it must pass a DC 12 Con check or take 2d6 fire damage and 2d6 radiant damage. Ooze type creatures are not affected.


 

Legendary Actions

Merge. If the Green Goop adjacent to at least three other Green Goops, all four of them may immediately merge into a Giant Green Goop with either the sum total HP of the four merging Green Goops, or the Giant Green Goop's maximum HP, whichever is lower.


Prof. Bonus +3


Created by

Artellia.

Statblock Type

Monster / Creature

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