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Nereid - Water Nymph in Dungeons & Dragons 5e

Nereid - Water Nymph

Ability Score Increase +2 Cha, +1 Wis
Size Medium
Speed 30 ft., Swim 30ft.

Thalassic Nature

You know the Shape Water cantrip. When you reach 3rd level, you learn the Cure Wounds spell, which you can cast as a 2nd-level spell once with this trait and regain the ability to do so again when you finish a long rest. To cast Cure Wounds with this trait, you must kiss the target. Charisma is your Spellcasting ability for these spells.

Amphibious

You can breathe both air and water. You must drink four times as much water per day as other creatures your size.

Cleansing Body

You are resistant to Acid damage.

Speak with Aquatic Creatures

Through sounds and gestures, you can communicate simple ideas with aquatic beasts, including any beasts that can breathe underwater. Nereids love to keep small fish, crabs, and octopi as beloved pets.

Languages. You can speak, read, and write Nereid and either Mergal or Dwarven Imperial. The Nereid language is a dialect of Nymphic that is easily spoken underwater.


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