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The Invincible Ghoss in Dungeons & Dragons 5e

The Invincible Ghoss

Large Human Infamous Sellsword , Lawful Evil

Armor Class 18
Hit Points 125hp
Speed 30ft

STR
18 +4
DEX
14 +2
CON
16 +3
INT
11 0
WIS
12 +1
CHA
10 0

Saving Throws Constitution +6 Strength +7
Skills Athletics +7, Intimidation +7, Perception +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Slashing
Senses Passive perception 14
Languages Andlish, Gaiseran
Challenge 6




Brute. A melee weapon deals one extra die of its damage when the merc hits with it (included in the attack).   Multiattack. The Merc makes two greataxe attacks.   Brave. The merc has advantage on saving throws against being frightened.


Actions

Greataxe. Melee Weapon Attack: +7 to hit, reach 5ft., one target. (2d12 + 4) slashing damage.   Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. (2d4 + 4) piercing damage   Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. (2d6 + 4) bludgeoning damage.   Leadership (Recharges after a Short or Long Rest). For 1 minute, the merc can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the merc. A creature can benefit from only one Leadership die at a time. This effect ends if the merc is incapacitated.

Reactions

Parry. The merc adds 2 to its AC against one melee attack that would hit it. To do so, the merc must see the attacker and be wielding a melee weapon.


 

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